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・ Mark Rae
・ Mark Raffety
・ Mark Ragins
・ Mark Raider
・ Mark Rainsford
・ Mark Rajevski
・ Mark Rakita
・ Mark Ralph
・ Mark Ramprakash
・ Mark Ramsay
・ Mark Ramsden
・ Mark Ranby
・ Mark Randall
・ Mark Randall (basketball)
・ Mark Randall (footballer)
Mark Randel
・ Mark Rankin
・ Mark Rankin (record engineer)
・ Mark Rankine
・ Mark Raper
・ Mark Rappaport
・ Mark Rappaport (creature effects artist)
・ Mark Rasch
・ Mark Rashid
・ Mark Rasmussen
・ Mark Raso
・ Mark Rathbun
・ Mark Ratner
・ Mark Ravenhill
・ Mark Ravina


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Mark Randel : ウィキペディア英語版
Mark Randel

Mark Randel is an American game programmer and the founder, principal technologist, and majority owner of Terminal Reality. Randel was the lead programmer of ''Terminal Velocity'', ''Monster Truck Madness'', ''BloodRayne'', its sequel and Ghostbusters: The Video Game.
== History ==
(詳細はBruce Artwick to write add-on products for the just released Microsoft Flight Simulator 4.0. This led to Mark becoming the co-designer and lead programmer for Flight Simulator 5.0 and designing the next generation flight technology standard. This technology is still in use today by Microsoft in various Flight Simulator releases.
After leaving the Bruce Artwick Organization in mid-1994, Mark and Brett founded Terminal Reality in October 1994, which required Mark leave Chicago where he had just finished up on his BSE and MS in electrical engineering from University of Illinois. The goal of Terminal Reality was to exploit texture mapped 3D game engines, with only $1000, and working out of Brett Combs' home. During that time they were developing their first release, ''Terminal Velocity'', and pulled together $120,000, received advances on the game and were basically able to avoid giving up ownership and primary decision rights to venture capitalists. After that first year Randel's company generated $1.2 Million and nearly doubled it the second year with $2.1 Million.〔(Visiting TRI ) page 1 〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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